Board Game Ratings

Below, you will find a comprehensive list of board game ratings by Brad Musil, as well as a short guide to (and key for) these ratings…

GUIDE

I will play almost any game, any time (exceptions: games with absolutely no decisions…e.g Candy Land). My ratings are based on MY personal interest in the game. Do I want to play the game? Do I find the game fun and interesting? These are the questions I seek to answer by way of my ratings. Thus, games for kids are not going to score well with me. I realize that some insist on rating kid games for what they are (i.e. they rate kids games based on how well they satisfy kids, and not themselves). However, there’s just something about rating Candy Land (or any other kid game for that matter) up there with Power Grid, etc. that doesn’t sit well with me. To each his/her own.

Also, I tend to like games that are not heavily influenced by luck. Although The Settlers of Catan will always have a special place in my heart, as it introduced me to the wonderful world of strategy board games, I have now grown tired of it for this very reason. I also tend to dislike games with perfect information (e.g. Chess), although this is not always true (my favorite game, for example, is Torres, which I prefer to play with a full starting hand, in which case players essentially have perfect information). To me, these games come down to who has researched the game the most and is most experienced playing the game. I realize that this could be said regarding any game, not just perfect information games, but it seems especially true when playing these games. In theory, one could familiarize oneself with every possible move given every possible scenario ahead of time. In some sense, it seems to me that this significantly diminishes the “decision-making” element of a game. Accordingly, if you’ve done your research/homework, then you will know the most optimal move given the circumstances/scenario, period. In my opinion, this detracts from the fun factor, but, again, to each his/her own…

KEY

10
Perfect-love the theme, love the mechanics, and can’t think of anything that could be improved (still waiting for this one…)
9
Excellent-A game with great mechanics and a theme that I find intriguing/original. Time to play is appropriate. Very little room for improvement.
8
Great-Nice mechanics and/or interesting theme. Interesting decisions. This is a game that I would gladly play whenever with whomever.
7
Very Good-Mechanics and/or theme are noteworthy, and interesting decisions are plentiful.
6
Good-This is a fun game, with decent mechanics and/or theme.
5
Average-This is a game that I will gladly play (given my love for games), but is not my first choice. It may be interesting/fun, but there are elements of the game that could be better.
4
Bad-This is a game that I would play (again, given my general love for games), but there are certainly better games out there that I would rather play. There are likely elements of the game that I think could use significant improvement/revision.
3
Very Bad-I will play this game, but only after begging to play something else. Various aspects of the game leave something to be desired. Often times, games with this rating are either too long for what they provide or lack interesting decisions (or both).
2
Horrible-I will play this game, but only if my daughter is giving me that cute little puppy dog face.
1
Shoot Me-I will not play this game, even if my daughter is giving me that cute little puppy dog face. I cannot for the life of me fathom how/why this game was published. There is likely no decision-making in this game. Instead, you probably pick a color and watch as the game plays itself out.

BOARD GAME RATINGS

(clicking on the title of a game will take you to its BoardGameGeek page)

RANK

TITLE

RATING

COMMENTS

1

Torres (1999)

9.3

Apr 2012

This is a great game. I’m not generally a fan of abstract games, which this more or less is, but this is an exception. It plays quick, and its game play is unique in a few ways. Also, there is a pretty steep learning curve. You really don’t pick up on all of the strategies until you’ve played quite a bit (e.g. more experienced players will play knights much more defensively).

2012-05-09

2

Caylus (2005)

9.2

Feb 2011

Love the solo variant provided by GameRulesforOne!

2011-02-08

3

El Grande (1995)

9.2

Apr 2012

4

Glenn Drover’s Empires: The Age of Discovery (2007)

9.1

Jan 2012

Nice, multi-path game here. A definite must have.

2011-02-18

5

Cyclades (2009)

8.9

Dec 2011

Great auction/war mix. I wish I could get others to play it more!

2011-02-18

6

Fresco (2010)

8.7

Jun 2012

For some reason, I love the theme of painting (not painting, literally, but a painting-oriented board game like this one, where you are acquiring paint, etc.), and needing to mix paints to complete certain parts of a painting. I love the simplicity of the game, how it plays in a relatively short time period and how it’s well-balanced insofar as you will need to visit all areas of the board. I love the opposition of happiness with waking up early (I can relate!), and the constant dilemma that needing to choose one presents. I can’t really think of much I don’t like, but I need to play the game more…

2012-05-18

7

Metropolys (2008)

8.7

May 2012

This is a great game. The rules are so simple that there really seems to be no noticeable learning curve, and yet the game offers surprising depth. Each choice in the game feels extremely important, and the game plays in about 30 minutes. Plus, there seems to be some unique things going on in the game that you really can’t find anywhere else. Definitely worth the purchase! Oh, and I don’t mind the board so much. I don’t necessarily like it, but I don’t dislike it.

2012-03-01

8

Modern Art (1992)

8.6

May 2012

A great game! Simple to learn, but lots of tactical decisions to be made. Plus it’s really quick.

2011-05-31

9

Notre Dame (2007)

8.6

May 2012

Everything feels so tight in this game, and you get the feeling that you’re just barely surviving throughout (kind of like Agricola). If you like a tense feel during a gaming experience, Notre Dame is for you.

2011-02-20

10

Amyitis (2007)

8.6

May 2012

This game has a pleasant blend of several mechanics, combining them seamlessly in a rather simple and straightforward manner. You’ve got card drafting, an economic engine, tile placement, a rondel and trading system, variable game board, area control, skill upgrades–the list goes on and on… But what I really like, in addition to this multiplicity of elements, is the simple game play that underlies them, yielding a game that does an amazing job of combining all of these disparate parts into one cohesive unit. Sure, it takes a few rounds to get the hang of what’s going on, but once you do you’re in for simple, yet deep gameplay, which is something I love.

2012-05-07

11

Candamir: The First Settlers (2004)

8.5

May 2012

This game is underrated!

The good: I love the character customization!

The bad: I hate the luck factor–a roll of the die seems to dictate too much.

It is what it is…

2011-03-15

12

Battle Line (2000)

8.5

May 2012

Definitely one of the best 2-player games I’ve played. A tight, quick game. I really like the dynamics of the game, and the tactical decisions that frequent the game as a result.

2011-05-28

13

Oregon (2007)

8.5

Aug 2012

14

Tikal II: The Lost Temple (2010)

8.5

May 2012

This was a genuinely fun game. I was a bit surprised by how much I like it (not surprised that I liked it, but how much). The game mechanics are appealing and fit together nicely, and the game allows multiple paths to victory. The rule book, while flashy and well-worded, failed to address some minor intricacies. For example, you can’t move more than 5 “places” around the river during a turn, but what exactly counts as a place? That said, you can fill in the gaps fairly easily, and Tikal II provides a robust and satisfactory experience.

2012-03-01

15

7 Wonders (2010)

8.5

May 2012

A good, well-balanced game that plays in 30 minutes. Those are hard to come by as far as I’m concerned. In some ways, it reminds me of Race for the Galaxy, and I’d say I like this better.

2011-12-13

16

Hacienda (2005)

8.5

May 2012

17

Mykerinos (2006)

8.5

Jun 2012

18

Shipyard (2009)

8.5

May 2012

19

Through the Desert (1998)

8.4

May 2012

Cool components. I liked the colors, my buddy didn’t. The pastel colors will probably be a polarizing element for many. I like this game, mechanically. It’s a quick learn, it plays quick, and there’s a lot of tough choices (yet, you’re only placing 2 camels each turn, so it’s not overwhelming).

2012-01-30

20

Ra (1999)

8.4

May 2012

Quick, and simple for non-gamers to learn. This one sees the table a lot. My dad ALWAYS wants to play this…

2012-01-06

21

Dream Factory (2000)

8.4

May 2012

Fun theme, with simple, yet somewhat deep gameplay. I have found this to be an excellent gateway game.

2011-02-18

22

Stone Age (2008)

8.4

May 2012

A nice, quick medium-light game, but, after many plays, I am growing more and more dissatisfied with it, just like I did with Settlers of Catan, and for the same reason (the roll of the dice determine too much of the outcome for my tastes).

2012-01-27

23

Elasund: The First City of Catan (2005)

8.4

May 2012

Everyone I know who has played it has liked it, including me. Love the wrinkle that the church provides. This game is very underrated…

2011-05-22

24

La Città (2000)

8.4

May 2012

See review here: K.I.S.S. Review #1: La Citta

2012-05-17

25

Colosseum (2007)

8.3

May 2012

An interesting game. It has some intriguing and unusual mechanics. It is also a game that rewards long-term planning. Great components as well. There are a couple of issues that keep it from being excellent.

2011-05-15

26

Mexica (2002)

8.3

May 2012

Interesting game…I think it will grow on me. I like the unique traveling mechanics.

2011-05-11

27

The Settlers of the Stone Age (2002)

8.3

May 2012

Another compelling game from Klaus Treuber. I like the unique feel each of his games offers, and their simple yet deep game play. My only complaint here is that this one might be a tad bit long. Oh, and also the strong luck element.

2011-05-11

28

The Rivals for Catan (2010)

8.3

May 2012

29

The Princes of Florence (2000)

8.3

May 2012

30

Carson City (2009)

8.3

May 2012

For us, this was one of those games that takes a while to “click”. Once you get it, though, it turns into a pretty good gem of a game, somewhat reminiscent of Caylus (which I’m a big fan of). I think the rule book could be improved, thereby decreasing the learning curve associated with our first experience. In many respects, gameplay just wasn’t clear. Like I said, you do eventally get it, and it is a neat game once that happens.

2012-03-03

31

Kingdom Builder (2011)

8.3

May 2012

Overall, a good experience. Nice variability is provided via the randomized board, different land tiles and different gold-generating cards used each game. It definitely has a similar feel to Dominion in a few respects: relatively short playing time, variability from game to game, simplistic game play, etc.

2012-05-14

32

Domaine (2003)

8.2

May 2012

As much nasty interaction as you’re going to find in a game. I like it, but I have a hard time getting it to the table.

2011-05-11

33

Galaxy Trucker (2007)

8.2

Dec 2011

Fun theme, but definitely a bit of a learning curve, which has put some that I have played with off.

2011-02-18

34

Troyes (2010)

8.2

May 2012

35

Tikal (1999)

8.2

May 2012

Great game, with a fun theme. However, 10 action points can yield lots of AP, even for seasoned vets. The standard version can be a bit time-consuming, so I definitely recommend “Mini Tikal”, a 2-player variant that takes 20-30 minutes to play and nicely captures the feel of the original.

2012-05-18

36

Magic: The Gathering (1993)

8.2

May 2012

37

In the Year of the Dragon (2007)

8.2

May 2012

A pretty quick and tight game. Definitely similar to Feld’s Notre Dame, insofar as you constantly feel like you’re barely surviving. A buddy mentioned that he thought the game was plagued by a bit of AP, but I don’t notice that.

2011-12-12

38

Race for the Galaxy (2007)

8.1

May 2012

A good game, but for some reason I tend to grow tired of this after one play (whereas most want to play it a few times when it’s out). I’m up for a game every once in a while.

2011-02-20

39

 

Vineta (2008)

8.1

May 2012

I like this game quite a bit, and I think it’s a little under-rated. Yes, I get why people complain about the chaos with more players (although I have only played 2 players myself), but there is much less chaos with fewer players. I found the game tense throughout–every decision mattered and some were downright excruciating to make. The rules, as well as the end-game scoring, is simple and straightforward. This game reminds me a lot of Metropolys, another game I like and that plays in about the same amount of time.

2012-05-04

40

Power Grid (2004)

8.1

May 2012

Definitely a gamer’s game. This one takes some time to truly appreciate. No doubt, though, I have truly grown to enjoy Power Grid.

2011-02-18

41

Sobek (2010)

8.1

Aug 2012

42

Can’t Stop (1980)

8

Aug 2012

This is a nice simple and fast game. It has a considerable amount of luck, to be sure, and it’s a bit surprising that I like it as much as I do on account of the fact. Still, there is some strategy involved, and I really like the press-your-luck mechanic.

2012-08-02

43

Power Grid: China/Korea (2008)

8

May 2012

44

The Manhattan Project (2012)

8

Jun 2012

45

Pantheon (2011)

8

May 2012

46

Carolus Magnus (2000)

8

May 2012

47

Samurai (1998)

8

May 2012

48

Citadels (2000)

8

May 2012

49

Vegas Showdown (2005)

8

May 2012

This hits a sweet spot for me. It’s short and simple to learn, yet it provides ample strategy and tactics.

2011-04-18

50

Agricola (2007)

8

May 2012

A good game, but over-hyped, in my opinion. A little heavier than I prefer, but I like a game of Agricola every now and then.

2011-05-11

51

Starship Catan (2001)

8

May 2012

A very good, medium-depth 2-player game.

2011-05-31

52

Le Havre (2008)

8

May 2012

53

The Swarm (2008)

7.9

May 2012

A nice, unique theme, and incredible components for the price ($19.96); one of the best values I’ve come across. The game play is interesting. It’s fairly simple, too, so it’s on the lighter end of the spectrum. Handling all of the components on the board can seem a bit fiddly at times. Also, the skills cards are very unbalanced–we picked the same two cards (the Researcher and the Ship) every time. The extra swarm tile is pointless, as it’s easy enough to come across similar tiles by using your ships. The Protection card is equally worthless–why would you ever take that when your number of researchers (that would earn you bonus points via the Researcher skill card) exceeds the number of times you MIGHT get attacked in a round? Perhaps the Protection card has more value in a multi-player game, but it seems virtually useless as is in a 2-player game. We are thinking about the following changes to the two weaker skills cards. Protection: 1/2 the damage (so, instead of you losing x points and your opponent gaining x points, they simply gain the points). Swarm Tile: +2 bonus points when part of your longest contiguous chain during end-of-round scoring.

2012-05-14

54

Innovation (2010)

7.9

May 2012

Confusing to learn, primarily because the game is unique in so many ways. Also, there are a lot of cards and each card is different, so there is a learning curve involved even after you begin to grasp gameplay/mechanics. With all that said, I am looking forward to playing this more, as the game is pretty open in terms of paths to victory, and it seems like there’s a lot of replayability here, especially once you learn how different cards work in combination.

2012-03-18

55

Tigris & Euphrates (1997)

7.9

Feb 2011

Definitely takes some time to pick up on all the intricacies of gameplay, but it’s not hard to see why this game is so appreciated by the gaming community.

2011-02-18

56

Roll Through the Ages: The Bronze Age (2008)

7.9

May 2012

I like its quick & simplistic nature, and the die-rolling mechanic.

2012-01-06

57

Nautilus (2002)

7.8

May 2012

58

Tobago (2009)

7.8

May 2012

Definitely some interesting aspects to this game. I don’t like how the lakes are just like any other land type (i.e. you can drive through them, palm trees can be in them, etc.). It is also a little taxing to have to constantly deduce what spaces might have the treasures. Nevertheless, this provides a satisfying, unique experience. I also like the mechanic for hauling in your treasure (i.e. “raising treasures”), and think it’s quite clever.

2012-01-27

59

WildLife (2002)

7.8

May 2012

See review here: K.I.S.S. Review #2: WildLife

2012-05-20

60

Macao (2009)

7.8

May 2012

This is an excellent game, and probably Feld’s best that I’ve played (so far), which includes the likes of Notre Dame and In the Year of the Dragon. There are some very interesting, innovative mechanics, and these are coupled with well-balanced game play that affords multiple paths to victory. What’s more, there are 96 unique Building/Person cards that give the game seemingly endless replay value. I will say that the rule book needs a lot of improvement–it might be the worst I’ve ever dealt with in terms of grammatical mistakes (thankfully not in terms of rule ambiguities, which are much more important). It even includes this corny admonishment at the end regarding how players shouldn’t try to manipulate rules to their advantage (very cheesy).

Update after further play:
I do not personally feel that I am one who typically suffers from AP (I do not, for example, suffer from it with respect to many games that are known for it–e.g. Tikal and Le Havre). However, Macao is a notable exception. There is just so much to consider in every facet of the game, and the diverse array of cards, while adding almost infinite replayability, only exacerbate the AP problem. While it is true that many of Feld’s games contain ample intricacies and things to consider (or else you’ll get “punished” severely), it seems especially palpable with Macao. For this reason, I’m downgrading Macao, placing it behind Notre Dame and In the Year of the Dragon. A great game, but not as good as these two because of the AP issue…

2012-01-27

61

Australia (2005)

7.7

Feb 2011

I appreciate this game more each time I play it. It’s kind of cool how you fly your plane around Australia. The play-cards-of-certain-colors-to-control-territories is a bit dry/overdone, but this game is surprisingly well put together for a game with such little acclaim.

2011-05-11

62

Small World (2009)

7.7

May 2012

A good game, but something just didn’t feel right. I think it might have just been too simple for me. I like the different races and powers, and how these are randomly combined each game to produce unique combos (which adds to the replayability, for sure). The combat just seemed too mechanical and predictable. I like simple combat games, but this just fell a little bit short for me. Still, definitely a game that I will play when it’s recommended.

2011-10-16

63

Saint Petersburg (2004)

7.6

May 2012

64

Lord of the Rings: The Confrontation (Deluxe Edition) (2006)

7.5

May 2012

An intriguing and quick 2-player game.

2011-03-15

65

Alhambra: Big Box (2009)

7.5

Aug 2010

66

Cuba (2007)

7.5

Jan 2012

67

Lost Cities (1999)

7.5

May 2012

Another clever, short and simple Knizia game. This one definitely has non-gamer appeal. Hence, it works very well as a gateway game. Also, it packs a good bit of tactics and strategy in a short amount of time.

2012-01-09

68

Through the Ages: A Story of Civilization (2006)

7.5

May 2012

A lot here…I think there’s a pretty good game underneath it all.

2011-02-20

69

Wallenstein (first edition) (2002)

7.5

May 2012

70

Puerto Rico (2002)

7.5

May 2012

71

Jambo (2004)

7.4

May 2012

I like it, but I wish it played a little bit quicker. It seems to last a little too long for what it is. Nevertheless, it’s got simple gameplay, with solid mechanics, and some subtle strategy. I like the variety of cards, too.

2012-03-03

72

El Capitán (2007)

7.3

May 2012

73

Campaign Manager 2008 (2009)

7.3

May 2011

Simple, but interesting.

2011-05-02

74

Louis XIV (2005)

7.3

May 2012

75

Blue Moon City (2006)

7.3

May 2012

A good light game, but don’t expect it to be anything more than that.

2011-02-18

76

Rattus (2010)

7.3

May 2012

I think I will like this game, but, with two players, there seems to be an issue with some repetitive moves/strategies. I would like to get the first expansion, based on some commentary from others with similar complaints/issues.

2012-01-30

77

Dungeon Lords (2009)

7.2

May 2012

A lot here…I think there’s a pretty good game underneath it all.

2011-02-20

78

Dominion (2008)

7.2

May 2012

This game seems slightly over-hyped to me. It’s a good game, but I grew tired of it eventually. I found some of the cards annoying and a bit too powerful.

2011-02-06

79

Medici vs Strozzi (2006)

7.2

May 2012

80

Seeland (2010)

7.2

Jun 2012

81

Entdecker: Exploring New Horizons (2001)

7.1

May 2012

Interesting and dynamic, but a little long.

2011-05-24

82

Beyond Balderdash (1993)

7

Jan 2011

83

Manhattan (1994)

7

Aug 2010

Nice theme, but a bit simple. I’m a little surprised that it won game of the year.

2011-03-15

84

Kingsburg (2007)

7

May 2012

85

Arkadia (2006)

6.9

May 2012

86

Camelot Legends (2004)

6.9

May 2012

A lot of character details to become familiar with, which can be a little overwhelming. Underneath this complexity lies a pretty intriguing game, however.

2011-05-28

87

For Sale (1997)

6.9

May 2012

Good, but too quick for my tastes. The first game I played took 6 minutes–yes, 6 minutes!

2011-05-14

88

Power Grid: Factory Manager (2009)

6.8

May 2012

89

Poker (1810)

6.8

May 2012

90

Ticket to Ride (2004)

6.8

May 2012

91

Havana (2009)

6.8

May 2012

92

Claustrophobia (2009)

6.6

Jan 2012

I am a little surprised by how highly this game is rated. Awesome components, to be sure, but the game didn’t seem all that interesting. There seemed to be a lot of repetition. Maybe this will grow on me over time…

2011-05-21

93

Brass (2007)

6.5

Aug 2010

Too heavy for my taste (and this is saying something). It feels more like work than a game…

2011-04-28

94

Pandemic (2008)

6.5

May 2012

95

Thunderstone (2009)

6.5

May 2012

An interesting, quick game, and similar in many respects to Dominion. Ultimately, luck holds this game back from being great, as is the case (naturally) with many card games.

Update after further play:
The game starts to feel repetitive after a while. This game felt much like Stone Age, insofar as I was initially very hooked but grew tired of the game after extended plays.

2012-01-27

96

Pit (1903)

6.5

May 2012

97

Bus (1999)

6.4

Apr 2012

98

Zooloretto (2007)

6.4

Feb 2011

This just seemed too simple to me. I’m a little surprised that it was an award-winning game, although there’s no denying the wide appeal of its theme.

2011-02-18

99

Lords of Vegas (2010)

6.2

May 2012

Given everything I had read about this game, I was a bit disappointed by it. It seemed to take us a while to catch on to how the game works, and it didn’t seem to have the fun factor that is so commonly associated with it. I wonder if this might be a reflection of our still learning the game’s nuances. Regardless, there is a bit more luck involved than I prefer to have in a game.

2011-12-13

100

Catan: Traders & Barbarians (2007)

6.2

May 2012

101

The Settlers of Catan (1995)

6.1

May 2012

102

Just4Fun (2005)

6

May 2012

While there is some strategy involved, the game is definitely driven by a bit of luck, and, for me, it’s hard to get past that…Still, this can be a fun, quick game, if I’m in the right mood.

2012-04-26

103

Middle Kingdom (2008)

6

Jan 2011

104

UWO (2004)

5.8

Feb 2011

Goofy. Not a bad game, but doesn’t have me thirsting for more.

2011-02-20

105

Carcassonne (2000)

5.6

May 2012

106

Pay Day (1975)

5.5

Apr 2011

107

Merchants & Marauders (2010)

5.5

May 2012

It seems to take too long, and there’s so much to keep track of. I don’t remember another game where we had to flip through the rulebook so much. What’s worse, I actually found myself not wanting to finish the game, which hasn’t happened in quite some time. We actually agreed to quit before we finished. This game seems great in concept, but there’s just too much going on. I wonder, however, if this might change with greater familiarity of the rules. I could see my rating of this game moving up a point after future plays. There were some things I liked. For example, I like how the combat works, where each player announces 1 of 3 combat tactics, and then rolls for Seamanship to determine who gets to execute their tactic. The theme is also ever-present throughout the game, and the components are very good. Unfortunately, game play seems too tedious (at the moment, at least).

2012-03-01

108

Memory (1959)

5

Jan 2011

109

Curious George: Hide and Seek Zoo Game (2009)

5

Jan 2011

110

Axis & Allies (1981)

5

Feb 2010

111

UNO: Family Guy (2004)

5

Feb 2011

112

Chess (1475)

5

Feb 2011

Too scripted.

2011-02-20

113

Let’s Go Fishin’ (1979)

5

Jan 2011

114

Stoner Fluxx (2003)

5

Aug 2010

This was a–wait, huh, what was I talking about?

2011-02-20

115

Hive (2001)

5

Jan 2011

116

O’NO 99 (1980)

5

Dec 2011

117

Operation (1965)

4.7

Feb 2011

118

Cootie (1927)

4.6

Feb 2011

Bug parts. Cool.

2011-02-20

119

Cat in The Hat: I Can do that! (2007)

4.5

Feb 2011

120

Dominoes (1500)

4.5

Jan 2011

121

Connect 4×4 (2009)

4.5

Jan 2011

122

Risk (1959)

4.5

Mar 2010

One of my gateway games (along with Settlers). One of my first serious gaming experiences. When it’s all said and done, there are too many dice for my liking…

2011-02-20

123

Hungry Hungry Hippos (1966)

4.5

Jan 2011

124

Lost at the Zoo (2006)

4.1

Feb 2011

125

Tumbling Tower (1999)

4

Jan 2011

126

Bed Bugs (1985)

4

Jan 2011

127

Monopoly (1933)

4

Jan 2011

128

Hot Hoops (2000)

4

Jan 2011

129

The Game of Life (1960)

3.8

Feb 2011

130

Battleship (1967)

3.5

Jan 2011

131

Jumpin’ Monkeys (1991)

3.3

Feb 2011

132

Trivial Pursuit: Millennium Edition (1999)

3

Feb 2010

133

Trouble (1965)

3

Jan 2011

134

Trivial Pursuit: 20th Anniversary Edition (2002)

2

Jan 2011

135

Squiggly Worms (1991)

1.7

Feb 2011

136

Duck Duck 1-2-3 (2008)

1.6

Mar 2011

The components are aggravating! The baby ducks never seem to fit properly on top of the mama ducks, and the box never stays closed…

2011-03-07

137

Hi Ho! Cherry-O (1960)

1.3

Feb 2011

138

Candy Land (1949)

1.1

Feb 2011

Why?

2011-05-18

139

Snakes and Ladders (-200)

1

Jan 2011

?

2011-05-18

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