Games

The following is a chronological list of games designed by Brad Musil.  Click on the links below a game to read a more detailed description, to read the rules and/or to see pictures of the prototype and playtesting.

 

1.  Race to the Whitehouse (February 2009)

2-8 players; 60-120 minutes; ages 10+

Do you have what it takes to become the next President of the United States?

Detailed Description     Prototype Photos

 

2. Space Race (March 2009)

2-6 players; 60-75 minutes; ages 8+

You must resourcefully manage scientific, technological, navigational and military elements in this race to colonize space.

Detailed Description     Prototype Photos

 

3.  Philosopher Kings (March 2009)

2-6 players; 75-90 minutes; ages 8+

Why?

Detailed Description     Prototype Photos

 

4.  Show Me the Money (May 2009)

2-6 players; 75-90 minutes; ages 10+

Represent the professional athletes you think are most likely to get teams and their general managers to show you the money.

Detailed Description     Prototype Photos

 

5.  Thug Life (May 2009)

2-6 players; 60-75 minutes; ages 10+ (MATURE THEME)

Do you have what it takes to live the thug life in the big city?

Detailed Description [MATURE]     Prototype Photos [MATURE]

 

6.  Truckin’ (June 2009)

2-6 players; 60 minutes; ages 8+

Consider the cargo contracts available and the layout of the map, then plot your course across the country and be the first to earn $100,000.

Detailed Description     Prototype Photos     Playtesting Photos

 

7.  Explorers (July 2009)

2-6 players; 60-75 minutes; ages 8+

A mystical island awaits you and your clan, but be sure to explore and develop it with discretion!

Detailed Description     Prototype Photos

 

8.  Catantoo (September 2009)

2-8 players; 75-90 minutes; ages 8+

Catantoo offers a retake on the popular gateway game, The Settlers of Catan, which was designed by renowned game designer, Klaus Teuber, in 1995.  Many of the core principles of the original game are retained, but they are supplemented by a number of interesting additions, which allow for more nuanced strategies than the original offered.

Detailed Description     Prototype Photos

 

9.  The American Dream (January 2010)

2-6 players; 60-75 minutes; ages 10+

Can you maintain the balance needed to ensure that your family lives the American dream?

Detailed Description     Prototype Photos

 

10.  Utopia (February 2010)

2-5 players; 30-90 minutes; ages 10+

Now is your chance to create the utopia you’ve always dreamed of, provided you make good use of the unique technological, economic, diplomatic and cultural opportunities available to you.

Detailed Description     Rules (doc)/Rules (pdf)     Cards (doc)/Cards (pdf)     Prototype Photos     Playtesting Photos

 

11.  City Builders (February 2010)

2-6 players; 45-60 minutes; ages 8+

Plot the design of your city, then recruit the blue collar workers and professionals needed to build it.

Detailed Description     Prototype Photos

 

12.  Academia (March 2010)

2-6 players; 75-90 minutes; ages 10+

Welcome to Academia, where you will need to conduct research, teach, present at conferences and apply to prestigious schools in order to make a name for yourself.

Detailed Description     Prototype Photos

 

13.  American Numismatists (May 2010)

2-5 players; 20-60 minutes; ages 8+

Grab the rare coins you need to service the coin collectors who will make you famous!

*Runner-up at the 2010 Milwaukee Rio Grande Design Contest

Detailed Description     Rules (doc)/Rules (pdf)     Prototype Photos     Playtesting Photos

 

14.  Medieval Mayhem (May 2010)

2-6 players; 45-75 minutes; ages 10+

Expand your territory wisely, wage war at the right time and procure the resources and gold needed to ensure victory (and befriend the natives)!

Detailed Description     Prototype Photos

 

15.  Wild West Showdown (May 2010)

2-5 players; 75-90 minutes; ages 10+

Can you survive the Wild West, where (almost) anything goes?

Detailed Description     Prototype Photos 

 

16.  Malus (August 2010)

2-6 players; 45-75 minutes; ages 10+ (MATURE THEME)

How much Street Cred can you steal on the mean streets of Malus?

Detailed Description (MATURE)     Prototype Photos (MATURE)

 

17.  Pysch Ward (December 2010)

2-5 players; 75-90 minutes; ages 10+

Enter the Psych Ward to help diagnose and treat patients suffering from various psychological disorders.

Detailed Description     Prototype Photos     Playtesting Photos

 

18.  Band Manager (January 2011)

2-5 players; 60-75 minutes; ages 10+

Assemble bands using the talented musicians you recruit, then reap fame and recognition as they perform at concerts and produce albums.

Detailed Description     Prototype Photos     Playtesting Photos

 

19.  Card Collectors (February 2011)

2-5 players; 30-75 minutes; ages 8+

Acquire highly-coveted sports cards and sell them to collectors to earn credibility in the card-collecting industry.

Detailed Description     Prototype Photos     Playtesting Photos

 

20.  Western Expedition (May 2011)

2-5 players; 75-90 minutes; ages 10+

Decide whether to stay on the main trail or take paths less traveled as you journey westward along the Oregon Trail in 1845.

Detailed Description     Prototype Photos

 

21.  Microbrewin’ (June 2011)

2-5 players; 45-75 minutes; ages 10+

Many people love to drink good beer, but few can brew it…

Detailed Description     Rules (doc)/Rules (pdf)     Prototype Photos     Playtesting Photos

 

22.  Fantasy Football: The Board Game (December 2011)

2 players; 45-60 minutes; ages 8+

Assemble a team that fits your style, then coach your way to victory using real football schemes, formations and tactics.

Detailed Description     Prototype Photos     Playtesting Photos

 

23.  Strangeland (January 2012)

2-6 players; 60-90 minutes; ages 10+

Explore Strangeland, where various creatures try to thwart you at every turn, dangerous dungeons offer you enticing rewards, witches help you brew potions and, thanks to many magical wizards, spells are aplenty.

Detailed Description     Prototype Photos

 

24.  Hitman (June 2012)

2-6 players; 30-60 minutes; ages 8+ (MATURE THEME)

Acquire the weapons and vehicles you need to fulfill your contracts…but watch your back!

Detailed Description (MATURE)     Prototype Photos (MATURE)     Playtesting Photos (MATURE)

 

25.  Apocalyptic Heroes (January 2013)

2-10 players; 45-90 minutes; ages 8+

Can you save the world before someone else does?

Detailed Description     Prototype Photos     Playtesting Photos

 

26.  Spy Society (January 2013)

2-8 players; 60 minutes; ages 8+

Complete missions and eliminate enemy spies, but, most importantly, don’t let others know who you are.

Detailed Description     Prototype Photos     Playtesting Photos

 

27.  Olympics (January 2013)

2-5 players; 30 minutes; ages 8+

Improve your country’s chances of winning the Olympics by wisely investing in various teams associated with different events (e.g. Track and Field).

Rules (doc)/Rules (pdf)     Prototype Photos

 

28.  Jack Bradley Racing (February 2013)

2-6 players; 20 minutes; ages 6+

Study the layout of the track, then wisely choose when to use your speed and when to play for better position as the race unfolds.

Detailed Description     Prototype Photos

 

29.  Born to Box (February 2013)

2 players; 45 minutes; ages 8+

Customize your boxer to suit your style, then go toe-to-toe with an adversary for 12 rounds…or less, if you can win by TKO or KO!

Detailed Description     Prototype Photos

 

30.  A Princess Adventure (February 2013)

2-6 players; 30 minutes; ages 6+

Will your princess be the first to collect the four coveted charms, dance with the royal prince and follow the magical wisp out of the kingdom?

Prototype Photos     Playtesting Photos

 

31.  Storm Chasers (February 2013)

2-6 players; 45 minutes; ages 8+

Race to film awe-inspiring tornadoes before other storm chasers; for the best footage, try to get as close as you can…but don’t get too close or you’ll be spending your time seeking safety instead!

Prototype Photos